The following are known Game Genie Codes for Sonic the Hedgehog 2 on SEGA Genesis. Sonic the Hedgehog 2 – Game Genie Codes The following are known Game Genie Codes for Sonic the Hedgehog 2 on SEGA Genesis. ... Debug Mode cheats for Sonic the Hedgehog 2. This prototype is documented on Hidden Palace. Do the Pick level code above then when selecting a level Hold B and press Start. When the balloon shoots out left or right to another balloon, quickly press [B] to enable Debug mode and go onto a platform. Enable the "Level select" code. GAMEPLAY WHAT'S NEW? The "Sonic got through Act 1/2" message should appear. Another similar build was used at the 1992 Summer Consumer Electronics Show (SCES), though it has been confirmed to be a slightly later build, meaning this was likely made during the first half of 1992. It looks less like his eyes are closed and more like his pupils are all all the way at the bottom of his eyes. Sonic Dash 2: Sonic Boom (2015) Sonic Runners (2015) Sonic Jump Fever (2014) Sonic Dash (2013) Sonic Bowling (2009) Sonic Jump 2 (2008) Racing games. Enable the "Level select" code. The routine to load animated stage tiles lists stages past all the way up to. Interestingly code is implemented for this object in the Alpha build. Debug Mode when Linked to Sonic 2 ; Go to the level select screen and play tunes 1,9,9,4,1,0,1,8 (the date when the game was made.) At the 'Options' menu go to 'Sound Test' and enter sounds: 1,9,9,2,1,1,2,4. The title screen is different, with a particularly well-known design: not only does it appear in the later Simon Wai build, it also appears in the game's instruction manual, as well as the Master System and Game Gear versions. Something interesting to notice is this group of code: These lines of code are in the block that makes up Hidden Palace Zone's debug list from an earlier build. In the original game, Sonic's body moves but his hands didn't. Hold X and press Start when Sonic and Tails appear at the title screen. Added By Dennis. How to access Sonic Mania’s debug mode Uh oh, Sonic Sega. An unused animation of Sonic pulling, or possibly carrying, something. ... "Proto Palace Zone", use the Level Select code, enter the Debug Menu code, then play the sounds 03, 03, 03, 0B, 10, 10, 10, 04. When you hear Sonic die press B to enter debug mode again. Sonic retains his land speed if entering debug from water, and exiting to land. After pressing Start to begin a game, hold A until you see Sonic. Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums. Watch the video below to see exactly how it is done. This trick works even in Act 1. It's so generic that it could have been for any stage, but it's most similar to the Hill Top bricks. Hey putting in the level select code and can hear the ring sound after completion, however when I get to the title menu it doesnt work and goes straig... From: loola Posted on: 07-12-2012. In this state, the player is able to move wherever he/she wants. This will take you to the next level, and even works on Bosses. This is the Sonic 1 lamppost with a very different design than the one seen in the final version of Sonic 2. This will take you to the next level, and even works on Bosses. Note: Since only Sonic is capable of transforming, "Tails Alone" on the options screen is disabled. Only present in this prototype and the Simon Wai build, but it does nothing when broken. Go to the first level in the stage selection screen and keep playing until you get enough points to go to the gumball machine bonus level. Debug mode. Sonic the Hedgehog 2 – Cheats iOS (iPhone/iPad) ... Debug Mode. Comment | Bookmark . Sonic's speed and velocity don't reset when exiting debug. Ask a Question . A timer counts down for every frame Sonic is in this badnik's line of sight. This sprite would be used in the Alpha build for the leftover code of Crawl when spawned if the art was restored. Ask a question below and let other gamers answer … This kind of sprite was later reused in Sonic Mania whenever he or Knuckles are going full speed. Need help? Subtypes 02-03 (Marble Zone block that moves right when stepped on, then drops when it hits a solid tile), 04-07 (hidden block in Labyrinth Zone Act 1 activated by switch that leads to the quicker route), and 09-0A (sliding platforms in Scrap Brain Zone) are all unused in this build. At this point in development, Tails is quasi-independent: Player 2 is able to control Tails, except he will also follow Sonic. This is a sub-page of Proto:Sonic the Hedgehog 2 (Genesis). Sonic cannot enter debug while he is being knocked back. Jump out to transform into Hyper Sonic. Press [B] again to return back to Sonic. The second set of editXtbl labels seems to correspond with the debug lists of Sonic 1, but doesn't exactly match any extant build. It will move 32×(lower four bytes of subtype) pixels to the right before leaping, then jump in a high arc. It slowly moves back and forth, and when Sonic approaches it, it activates its thrusters and charges at Sonic like the snail badnik. An image of Sonic's unused goggles, leading some to believe it was originally a power-up. For this one, you need to get 16 medals from the blue spheres. There are two versions of the game, if the codes for “Version A” below do not work, use the “Version B” codes further down the list. Enable Control Mode. Oil Ocean Zone Act 2: Hyper Sonic Enable the "Debug mode" code. This chunk of uncompiled code also indicates that the Zone order present in this build was going to be changed even at this early stage. Rate this cheats: 48 2 Debug Mode. Press C to cycle through the sprites until you see a glitched-looking prison egg. The minimum animation speed is also double what it is in the final game, and shows much more of the American "mohawk" design. The mod comes mostly out of wanting a better control scheme for debug mode, and the requests for a debug mode that supports HUD mods. Monitors Stego is the triceratops badnik that was unused by the Simon Wai prototype. There are two versions of the game, if the codes for “Version A” below do not work, use the “Version B” codes further down the list. This trick works even in Act 1. Please consider supporting The Cutting Room Floor on, Sonic The Hedgehog 2 (Nick Arcade Prototype).bin (1 MB) (, https://tcrf.net/index.php?title=Proto:Sonic_the_Hedgehog_2_(Genesis)/Nick_Arcade_Prototype&oldid=875946. Debug Mode; First enter the level select code. The older sprite would probably be animated like the fireballs in Sonic 1's Marble Zone: The BBat badnik uses palette 01, but it looks a bit odd. Boosted the player's jump height. With the Sonic Mania / Plus Debug Mode you can indeed place any assets items in the scenery, transform Sonic and his friends into rings, unlock Super Sonic, etc. The content in the list appears to be identical to the actual compiled version in the ROM; however, it does give us information on the objects in the Zone that may have been previously unknown: These same lines are duplicated in the debug list for Emerald Hill, but unused because the game is told that Emerald Hill's debug list will have 18 entries, and the Hidden Palace enemies are all after entry number 18. Bbat is the dive-bombing bat that appears in Hidden Palace Zone. The asterisked entries in edit7tbl exist in Sonic 1 REV00 only. Debug can also be enabled with Pro Action Replay code FFFFFA:0001. Sonic cannot enter debug when he is in his death animation. Choose any level, then hold A and press Start to activate Debug mode. Oct is Octus, the octopus badnik that was in the final game in Oil Ocean Zone. Press Start and hold A. The seahorse badnik from Oil Ocean Zone has two distinct variants, neither of which match how it behaves in the final game. Enable the "Debug mode" code and choose any level except the Death Egg. Early concept art shows a Buzzer-like Bee enemy that could destroy bridges by burning them with fireballs - this could be a remnant of that idea. Enter debug mode code and start with Sonic and Tails, change Sonic into a ring, now have the ring over next to tails and keep pressing C button. Home PC Sonic the Hedgehog 2 . Return to Sonic again and get him to step on it. At the 'Options' menu go to 'Sound Test' and enter sounds: 1,9,9,2,1,1,2,4. Also does nothing in the proto and damages the player in the final, but this one is used in the final's 2-Player mode. As with Sonic 1, C merely needs to be pressed twice before the final input of Up. This would be the last time that new demos were recorded for the game before the final build; all other prototypes use the inputs from this build. Input the following cheat codes into your Game Genie cartridge to initiate the corresponding effect. Now once your at level select, go to the sound test again and enter the debug mode code (01, 09, 09, 02, 01, 01, 02, 04) and the super sonic code(04, 01, 02, 06) and go … Press Up C, Down C, Left C, Right at the 'Title' screen. Rate this cheats: 48 2 Debug Mode. Redz is the red T-rex badnik that appears in Hidden Palace. Sonic will be "Hyper Sonic". A spinning metal ball. One of the easiest to see changes: In the Nick Arcade and Simon Wai builds, when Sonic runs, his shoes and legs go into a cartoony blur. Invincibility doesn't show the star effect, though the music is still played. Return to Sonic again and get him to step on it. Debug Mode - C, C, Up, Down, Down, Down, Down, Up, A + Start. Dissipating smoke meant for...some purpose. Enable the "Debug mode" code. GameCube | Submitted by GamesRadar. All three signposts were originally symmetrical. It is placeable in Hidden Palace through Debug Mode, but its graphics are garbled without using a PAR code. The timer resets to 9:00 before hitting 9:59, allowing the player to test stages for extended periods. Then when you hear a ring hold A and tap 'Start' while still holding A. One works, depending on which version of the game you have. Enter the level select and debug codes, then go to the Sky Chase level. Sonic's eye design wasn't updated in all frames: In his looking up and crouching down animations, they just added shading to the top of the eye without actually changing its shape. When the level have loaded, click on Q to enter the debug mode. A port of Super Sonic Mode from 3D Sonic the Hedgehog 2 on the Nintendo 3DS. Watch the video below to see exactly how it is done. Unlike the final game, there's no limit to the amount of bullets this enemy can fire. © Web Media Network Limited, 1999 - 2021. Bfish is the jumping fish badnik that was unused by the Simon Wai prototype. If it's set to use palette 00 (Sonic and Tails' palette), the ear and flame colors look a lot better. However, the basic layouts for a few levels have been completed, and Tails has been implemented. Startrings [number] - how many rings you have. Only Robotnik's remained that way. This is initially set at 180 frames. Oddly, there is orange coloring on his shoes, because the sprites were based off of Sonic 1's sprites plus a minor coloring oversight. To enter Debug Mode, play these sounds from the level select screen: 1, 9, 9, 2, 1, 1, 2, 4. The Nick Arcade prototype of Sonic the Hedgehog 2 is a very early build with many visible remnants from Sonic 1, such as level names and music. In the early prototypes, his hands move but his body stays level. 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